Mega Checkers is the perfect game for fun outdoor activities and parties. Since, the pieces of Mega Checkers are made of very strong and durable materials. It can withstand any outdoor elements and retain its original colour. Similarly, all the checkers pieces are waterproof, UV protected and stable in all weather conditions. You can also enjoy this game in your backyard, lawn or at parks near you. So, you can be sure about having this larger than life game for a long time.
The Mega Checkers set is also very light in weight and easy to carry. Each of the pieces can be moved quite easily to ensure that you have the most convenient flow of play. With Mega Checkers you can make some amazing memories with family and friends that can last for a life time.
Mega Checkers Includes:
- 12 black & 12 checkers white pieces (3.5 cm high with a base diameter of 10 cm)
- 6 plastic rods for making kings
- Nylon mat
- Rule-book
- Traditional game ideal for all ages and skill levels
- Great party game!
For Ages 3+ years
How To Play Mega Checkers:
Mega Checkers is a simple game and very easy to understand. To begin with, players have to decide who will play first. Whoever goes first will have take the black coloured checkers while the other player takes the white coloured checkers. But before you set up the mat make sure that both the players have the light-coloured square check on their respective right-hand side.
All the Mega Checkers pieces are placed on the dark coloured square occupying the bottom three rows. The checkers may only move in diagonal directions on the dark squares. However, the player with the black checkers will always move first. The aim of mega checkers is to capture your opponent’s checker by hoping or jumping over with your checkers piece. It is important to note that, to make this move the opponent’s square box has to be empty. If you have the opportunity to jump your opponent’s checker, then you have to take it. If there are multiple opportunities then you can choose which one to take. You can only move forward once, but if there are empty spaces following the capture then you have to continue until you can’t capture any more of your opponent’s checkers.